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Morrowind join all houses
Morrowind join all houses









Note: The reaction modifier will change after the completion of the last main quest. The faction has only one rank and no requirements. The Nerevarine may join the secretive cult of assassins through their quests.ĭuring the main quest the player must become the Nerevarine of the Ashlanders and this will influence different factions' disposition toward the Nerevarine. The mages guild may be joined by the Nerevarine, they will, then, offer quests to progress through their ranks. The Nerevarine may join the ranks of the imperial legion by completing their quests. The imperial cult will provide quests to the Nerevarine. One of the three Great Houses that the Nerevarine may join and acquire quests. It is possible to progress through the ranks with their quests. The fighters guild must be joined during the main quest line. The East Empire Company may be joined at any time. They must be joined in order to complete the main quest line.Ī secret Imperial organization that must be joined during the main quest. The Ashlanders of Vvardenfell live in the northern and eastern parts of the island.

morrowind join all houses morrowind join all houses

E.g., the Royal Guard (from Tribunal) has a -1 reaction to Ashlanders, but Ashlanders have 0 reaction to members of the Royal Guard. To read the table, the value is how the faction listed in the row reacts to the faction in the column. Note that the table is not symmetric: how Faction A reacts to Faction B is not necessarily the same as the reverse. Reactions are used as part of the calculation to determine the initial Disposition of NPCs to the player character. The following is the list of all joinable faction quests: Faction quests Main article: Quests (Morrowind)











Morrowind join all houses